Category Archives: usability

Thoughts on love, hate and Twitter, blogging

If you’ve been following me on Twitter or reading this blog, you’ll undoubtedly have noticed that I frequently use words like “sucks,” “shitty,” “terrible” and “horrid.” I also frequently use words like “brilliant,” “genius,” “amazing” and “great.” So, you may … Continue reading

Posted in usability | 1 Comment

iPhone design pet peeve #2: moving app icons

The App Store is one of the key strengths of the iPhone. You can easily find, purchase and install applications that increase the utility of the iPhone. Steve Jobs claims that more than 100 million downloads have occurred in the … Continue reading

Posted in apple, iphone, rocky's iphone pet peeves, ui, usability, wireless, wireless data

iPhone design pet peeve #1: address book access

I’ve had the 3G iPhone for a couple of months now. During that time I’ve had the same complaints that most others have had: virtually nonexistent 3G coverage, anemic battery life and frequent crashes. But there are also details of … Continue reading

Posted in apple, iphone, rocky's iphone pet peeves, ui, usability, wireless, wireless data | 2 Comments

Picking the wrong default path

I’ve been using my Garmin eTrex Vista Cx GPS for six months. I use it when hiking and to geotag pictures. I noticed that I haven’t been getting the advertised accuracy level; the accuracy has ranged from 25 to 150 … Continue reading

Posted in consumer electronics, geotagging, gps, product management, ui, usability | 2 Comments

How not to design an ATM

I’ve written before about problems with the UI on ATMs, such as repeatedly asking what language you want and having you enter cents for withdrawals when no ATM I know of dispenses pennies. I ran across another problem the other … Continue reading

Posted in fun, ui, usability | 1 Comment

Starting cars for dummies

You turn the key and the engine goes vroom. That’s how you start a car. In the more than 10 years since I started driving, there have been a lot of change in cars. I’ve seen the addition of safety … Continue reading

Posted in fun, random, usability | 2 Comments